Hi, all! This is my personal project in Unreal from CGMA Anthony Vaccaro's course "Organic world building in UE4". All assets and textures were made by me. Texture for the ground was procedurally made in the Substance Designer. Rocks and plants were sculpted in ZBrush and textured in Substance Painter. It was very fun to work on this project. Thanks to Anthony for amazing opportunity to learn a lot of new things.